![]() But please take this with a pinch of salt - this games run time is at least as long as any. Players use firearms, melee combat, and stealth to combat against hostile enemies. Players traverse several environments, moving through locations including towns, buildings and wilderness to advance through the games story. ![]() (The fisticuffs actually feel quite crunchy and powerful here, leading to bullet-free back and forths as you trade rifle butts with the opposition.) There’s also a hint to how the rope mechanic works in the main game with rope-bound parts of the environment acting as anchor points for climbing. For the last of Drakes adventures, it did feel just a little short. Uncharted 4: A Thiefs End is an action-adventure game played from a third-person perspective, with platforming elements. Especially if you can land a powerful special melee attack as you land. Grab onto it, swing on it (by tilting the analog stick upwards) and perform a long jump. You must reach the tree extending from the wall. Start running against the wall of the cliff and perform a jump towards the ledges on the left side. The player takes control of a boat driven by the Nathan Drake and we’re joined by his brother, Sam. By pressing L1 in specific areas, players can toss a line of rope that will initiate a swinging. Move further to the left and grab the rope (by pressing the X button) deployed by Sam. Uncharted 4’s tale begins with the Prologue, as most masterpiece novels do. Have a little faith however and it’s quite a nice feeling to swing into the air. The first new toy you may notice jumping into Uncharted 4 s online component is the grappling hook. The prompts don’t feel overly clear right now, leaving you relying more on trust that it’ll work as you hurl yourself forwards. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators. In the multiplayer it can be deployed with a tap of L1 over crevices or drops for a very loose swinging system. One mechanic that’s jumped over from the single player is Nate’s rope. According to Naughty Dog however it can completely flip a match on its head if used well. There’s quite a bit of grappling and climbing, but by now you should have all of that down. Once again, you won’t have to deal with many puzzles in this chapter, and it’s fairly short to boot. Theres a really short (but good) game that is in the middle of a lot of pomp and circumstance. While nowhere near as excessive, its a bit like Metal Gear Solid 4. Without treasures and cut-scenes, the game is relatively short. ![]() Nobody likes invisible walls and rails, but Uncharted 4 probably needed some. The Brute is super expensive and often only comes into play towards the end of a round. This article covers Chapter 21: Brother’s Keeper in Uncharted 4: A Thief’s End. It feels like a massive waste of resources. It adds an extra tempo to the action with powerful abilities costing more and so usually being deployed later. No microtransactions, just cash earned from kills and treasures unearthed mid-game. These abilities are unlocked using in-game currency earned as you play. ![]()
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